I will be presenting a session at NECC unplugged that will introduce the concept of alternate reality games as learning environments. This session will run an hour as you participate in a game I created specifically for use in a workshop format to t…
Great points to make, Kae. Terms and their operational definitions have been a sticking point for this type of application for some time. I'm curious how long this will continue before we have some sort of standard to settle all of the contributing…
Greg - having the same problem with vocabulary.
We have an Alternate Reality Game (ARG) based on D.B. Copper. No question about it - there's a trailhead, puppetmater, role playing, clues, drops and plot twists.
But we just finished prototyping wha…
Our team is actually working on a few different multi-channel games and a couple of ARGs (alternate, not augmented, haha). I'd happily share our results when they all wrap up.
One of the issues we face using ARG as a term. You will get people mixing up Alternate and Augmented Reality Games. Scott Warren and I did a day long workshop at NECC last year on ARG.
I was happy to have Chris ask to start a new sub-group with the…
Wow! ARGs are new to me, but I'm fascinated by the history detailed in the Wikipedia article you linked ~ in particular, the use of ARGs by commercial entities to 'leak' or create a buzz about a new product or concept. Very interesting! I look forwa…
I will be presenting a 1 hour hands on/ minds on session in NECC Unplugged. This session will take you through a game I created specifically to teach about learning through ARG's and suggestions as to ways you can create your own for your classes. M…
June 16
Chris Bigenho is now a member of ISTE Games and Simulations for Teaching and Learning
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Welcome to ISTE Games and Simulations for Teaching and Learning